WATERDEEP - SOUTH WARD

South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. This is the common man's side of the City of Splendors.

Points of Interest

Caravan Court
This packed-dirt courtyard serves as a rallying point for incoming and outgoing caravans. Elderly citizens are often found here, watching people and animals going hither and yon with the caravans. Many vagrants are here at night, sleeping with the animals for warmth.

Waymoot
At the southern intersection of the High Road and the Way of the Dragon, the Waymoot is a high signpost mounted in the middle of the crossroads with hanging arrows pointing toward the harbor and the city gates (harbor to the west, South Gate to its east, River Gate to its northeast, and North Gate north up the High Road). Created by the Watchful Order and funded by local merchants, the signpost magically directs traveler to locations spoken into a crystal on the post. Once a site is spike, the Waymoot writes the destination onto the relevant arrow and indicates its distance from Waterdeep; therefore, folk are sent out the appropriate gate leading north, east, or south, depending on their destination.

Temples of Southern Ward
Helm's Hall - Helm

Here is a list of places within the South Ward. The information is taken from the City of Splendors Boxed Set.

Tag Type/Name Notes
S1 Tavern: The Sword's Rest -
S2 Guild Hall: The Stone House HQ: Carpenters', Roofers', and Plaisterers' Guild
S3 Guild Hall: The House of Good Spirits HQ: Vintners', Distillers', and Brewers' Guild
S4 Business: The Redbridle Stables -
S5 Guild Hall: The Coach and Wagon Hall HQ: Wagonmakers', and Coach Builders' Guild
S6 Guild Hall: Saddlers' & Harness-Makers' Hall HQ: Saddlers' & Harness-makers' Guild
S7 Business: Brian the Swordmaster's Smithy -
S8 Business: The Old Monster Shop -
S9 Tavern: Midnight Sun -
S10 Wizard's Domicile: Kappiyan Flurmastyr & Shalara Malarkkin -
S11 Guild Hall: Builders' Hall HQ: Guild of Stonecutters and Masons
S12 Business: Nelkaush the Weaver -
S13 Guild Hall: The Road House HQ: Fellowship of Carters and Coachmen
S14 Tavern: The Full Cup -
S15 Festhall: The Jade Dancer -
S16 Business: Tehmak's Coaches -
S17 Business: Hlakken Stables -
S18 Tavern: The Spouting Fish -
S19 Business: Nueth's Fine Nets -
S20 Guild Hall: Metalmasters' Hall HQ: Most Careful Order of Skilled Smiths & Metalforgers
S21 Aurora's Realms Shop "South High Road" Catalogue Counter
S22 Tavern: The Red Gauntlet -
S23 Business: Pelauvir's Counter -
S24 Business: Bellister's Hand -
S25 Warehouse: Bellister's House -
S26 Business: Orm's Highbench Trading Company
S27 Business: Athal's Stables -

Below is the Adventurers Quarter which lies within the Southern Ward
AQ1 Business: Essimuth's Equipment -
AQ2 Row House: Temple of Good Cheer Temple to Milil and Lliira
AQ3 Row House: Madame Garah's Boarding House -
AQ4 Business: Amrani's Laundry -
AQ5 Business: Piatran's Clothiers -
AQ6 House: Home of Rokkek Ingerr -
AQ7 Business: Hemmerem's Stables -
AQ8 Wizard's Tower: Kolat Towers "Thrifttowers" or "Collapse Towers"
AQ9 City Building: Watch Guardpost -
AQ10 Home/Business: The Garrulous Grocer -
AQ11 Business: Krabbellor Silversmiths -
AQ12 Business: Laran's Cartographers -
AQ13 Business: Waukeen's Wares -
AQ14 Inn: The Safehaven Inn -
AQ15 Warehouse: Ingerr & Ingerr Warehouses -
AQ16 Tavern: The Beer Golem -
AQ17 Noble Villa: Phaulkonmere -
AQ18 Business: The Daily Trumpet Building -
AQ19 Temple/House: Helm's Hall Temple to Helm
AQ20 Tavern: Tymora's Blessing -